The Wanderers is set inside a dark castle, where your only objective is to survive. The camera follows your character while you wander around and fight endless waves of ghosts who are also trying to look for you. While you are in combat, you have to manage your Mana which is your energy for fighting and launching attacks. You have 2 main attacks, a ice bolt that does single target damage and a fireball the deals damage to surrounding enemies. While you are fighting, you may get hit by a enemy projectile, which in turn lowers your health. You are able to heal, but only once every 5 seconds forcing you to be methodical about how you use it. Your ultimate goal is to survive while also gaining score from killing enemies!
Technology
I mainly used 2 different programs to make my game. The first one is Unity which is a game engine that makes the game developing process easier. The second program is called GIMP which is a photo editing program. It's an extremely powerful editor with many tools, making pixel art easier.
About the Game
The game was designed to be a rogue-like style experience. A rogue-like game is iften described as being different every "run" of the game. This means that usually there are different spawns, items, and 1 life. The objective of a rogue-like game is to be as replayable as possible, which is why randomness is such a big factor in them.